New version of Chuck Nutz coming soon!
Feb. 25th | Posted by chucknutz
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Since the release of our popular iPhone game Chuck Nutz at the end of January, I’ve been working on a number of different things to improve the game-play experience. I shall try and cover most of these during this article. Keep reading … Providing a FREE (or LITE) version of the game As I mentioned [...]
Chuck Nutz “LITE” to be released!
Feb. 9th | Posted by chucknutz
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A cut-down version of our popular iPhone game Chuck Nutz is to be released into the Apple AppStore on 17th February 2012! The game will demo a reduced feature set, with only 11 playable levels and a single enemy! What’s the point of a free version? Most popular iPhone games now have free (or “lite”) [...]
Chuck Nutz released in the AppStore!
Jan. 30th | Posted by chucknutz
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Chuck Nutz finally apeared in the Apple AppStore on the 27th January 2012! You can find the link to the official game in the store here. So after a month of polishing, editing, tweaking and tuning the game it’s finally appeared in the Apple Store. We’ve finally done it, and the game is now available [...]
Chuck Nutz developed for $42!
Jan. 3rd | Posted by chucknutz
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At the beginning of this series, I said I would document how quickly and cheaply an indie developer could create and publish a game to the Apple AppStore. Well, we finally submitted our game 3 days ago and we did it with a budget of $42! Arthur C. Clark would be proud! When Douglas Adams [...]






